GENERAL INFORMATION |
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Entry Location |
Heiroglyphics, Tavnazian Safehold, Bottom Floor (H-9)
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Requirements |
Hydra Corps Eyeglass (key item, obtained in Dynamis-Bastok)
Dynamis-Buburimu Sliver (key item, obtained in Dynamis-Buburimu)
Dynamis-Valkurm Sliver (key item, obtained in Dynamis-Valkurm)
Dynamis-Qufim Sliver (key item, obtained in Dynamis-Qufim)
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Initial Time Allotment |
15 minutes |
Time extensions |
Nightmare Bugard 001 15 minutes
Nightmare Antlion 003 30 minutes
(???) Middle Floor (F-9) 30 minutes
(???) Top Floor (J/K-8) 30 minutes
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Required Jobs |
Standard alliance setups are suitable for this area.
Only 18 people may enter this zone.
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Required Meds |
- Reraise:
- Spell, Equipment, or Medicine. (Should be active at all times)
- Echo Drops:
- These are a must for any job using Spells, Songs, or Utsusemi. (incuding /NIN)
- Antidotes:
- For Poison AoE or cone attacks. Antlions use a nasty 50hp/tic version.
- Food:
- All jobs should have appropriate food. Be aware that some mobs have a Dispelga that affects foods. Use accordingly.
- Holy Water:
- Tanks should bring a liberal helping as the Tauri have a doom attack.
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STRATEGY |
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(Begin) Camp #1: Nightmare Bugard 001 |
Pull and clear Nightmare Bugard.
At this point Reraise and buffs should be applied.
Use caution as subjobs are locked at this point.
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Abilities |
Effects |
Shadow absorbtion |
Awful Eye |
Cone Petrify, STR Down |
Ignores Shadows |
Bone Crunch |
ST damage, Plague |
1 Shadow |
Heavy Bellow |
Cone Stun |
Ignores Shadows |
Tail Roll |
Cone Damage, Stun |
2-3 Shadows |
Tusk |
ST Damage |
1 Shadow |
Scutum |
Defense Boost |
N/A |
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Camp #2: Nightmare Antlion 003 |
Pull and clear Nightmare Antlion.
Although it is recommended to kill this NM first, it is possible that
Nightmare Worm may spawn between the ramps on floor 2.
Should this be the case, move to Camp 3 information and return to this NM afterwards.
Use caution as subjobs are still locked at this point.
In order to find this NM a player must roam the roam the area and activate
it's move Pit Ambush. (PLD recommended)
Be aware that Venom Spray inflicts a 50HP/tick Poison so Antidotes are recommended.
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Abilities |
Effects |
Shadow absorbtion |
Pit Ambush |
Heavy ST Damage |
Wipes Shadows |
Sandblast |
AoE Blind, Silence |
Ignores Shadows |
Mandibular Bite |
ST Damage |
Unknown |
Venom Spray |
Cone Poison, 50HP/tick |
Ignores Shadows |
Sandpit |
ST Bind |
Ignores Shadows |
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Camp #3: Nightmare Worm 002 |
Find and destroy the Nightmare Worm.
May spawn anywhere around the cicle on the 2nd floor.
Be prepared to Stun as this NM uses high Tier Earth-based Magic
Caution! If you are drawn in, get your bearings before running away
or you will risk aggroing Nighmare Hornets and cause an almost guaranteed wipe.
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Abilities |
Effects |
Shadow absorbtion |
Draw In |
Draws In Alliance of player with highest hate |
Wipes Shadows |
Sound Vacuum |
AoE Silence |
Ignores Shadows |
Tremors |
AoE Heavy Damage, DEX Down |
Wipes Shadows |
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TIME EXTENSIONS
The order these are acquired will depend on the groups farming goals.
Obtaining these TE's will require some clearing of Nightmare
Hornets, Vanguard Eyes, and their associated spawns.
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(???) Floor 3: Hydra |
Defeat monsters to pop the (???).
Pull and Clear Nightmare Hornets 004 and 005.
Pull and Clear Vanguard Eyes 006, 007, and 009.
The ??? will appear when Vanguard Eye 009 is defeated.
Be aware that additional Vanguard Eyes and Nightnare Hornets
will spawn when the ??? is obtained so farm appropriately beforehand.
Caution! Nightmare Hornets have a hundredfists attack.
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No. |
Monster |
Spawns |
004 |
Nightmare Hornet |
1 group of 3 |
005 |
Nightmare Hornet |
1 group of 3 |
006 |
Vanguard Eye |
Hydra Warrior, Hydra Red Mage, Hydra Ranger |
007 |
Vanguard Eye |
Hydra Dark Knight, Hydra Beastmaster, Hydra Summoner |
009 |
Vanguard Eye |
Hydra Monk, Hydra Bard, Hydra Samurai, Hydra Ninja |
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(???) Floor 3: Kindred |
Defeat monsters to pop the (???).
Pull and Clear Nightmare Hornets 068 and 069.
Pull and Clear Vanguard Eye 070.
Pull and Clear Nightmare Taurus 072.
Pull and Clear Vanguard Eyes 073 and 075.
??? will appear when Vanguard Eye 075 is defeated.
Be aware that additional Vanguard Eyes and Nightnare Hornets
will spawn when the ??? is obtained so farm appropriately beforehand.
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No. |
Monster |
Spawns |
068 |
Nightmare Hornet |
1 group of 3 |
069 |
Nightmare Hornet |
1 group of 3 |
070 |
Vanguard Eye |
Kindred Black Mage, Kindred Paladin, Kindred Summoner |
072 |
Vanguard Eye |
Nightmare Taurus x3 |
073 |
Vanguard Eye |
Kindred White Mage, Kindred Thief, Kindred Samurai, Kindred
Beastmaster |
075 |
Vanguard Eye |
Kindred Red Mage, Kindred Dark Knight, Kindred Ranger |
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MEGABOSS |
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Diabolos |
Upon entry Four Umbral Diabolos NPCs are spawned on Floor 1
in the area leading to the zones to Misareaux Coast and Lufaise Meadows.
Players must try to pass these NPCs without agroing any of them.
When selected or after detecting a player by sight each NPC will will fly
to one of the zones and randomly turn into a Diabolos NM listed below.
Should more than 1 Umbral Diabolos be agroed, it is not recommended to proceed.
Once all players are in the intersection beyond the NPCs, pull 1 NPC if still needed.
Note that defeating any of these NMs does not grant a time extension
or have any significant drop.
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Diabolos Club (Summoner: assisted by Diabolos's Shard)
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Abilities |
Effects |
Shadow absorbtion |
Cacodemonia |
AoE Curse |
Ignores Shadows |
Camisado |
ST Damage, Knockback (AoE when used by Diabolos's Shard) |
unknown |
Nightmare |
AoE Sleepga, Bio |
Unknown |
Noctoshield |
Phalanx |
N/A |
Ruinous Omen |
AoE HP randon % down |
No |
Dispelga |
AoE Dispel |
unknown |
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Diabolos Diamond (Black Mage: Does not Melee)
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Abilities |
Effects |
Shadow absorbtion |
Cacodemonia |
AoE Curse |
Ignores Shadows |
Daydream |
ST Charm (Used once after first Nightmare, Twice after second, etc.) |
unknown |
Hypogenesis |
Cone Damage |
Unknown |
Nightmare |
AoE Sleepga, Bio |
Unknown |
Ruinous Omen |
AoE HP randon % down |
No |
Normal Spells include Aspir, Blindga, Bio III, Drain, Sleepga II
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Diabolos Heart (Dark Knight: Spams Drain/Aspir)
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Abilities |
Effects |
Shadow absorbtion |
Dream Shroud |
Enhances Magis Attack and Magic Defense |
N/A |
Noctoshield |
Phalanx |
N/A |
Ultimate terror |
AoE Random Attribute Drain |
Unknown |
Dispelga |
AoE Dispel |
Unknown |
Dispel |
Dispel |
Unknown |
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Diabolos Spade (Warrior: Does not cast magic)
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Abilities |
Effects |
Shadow absorbtion |
Camisado |
ST Damage, Knockback (AoE when used by Diabolos's Shard) |
unknown |
Dream Shroud |
Enhances Magis Attack and Magic Defense |
N/A |
Noctoshield |
Phalanx |
N/A |
Ruinous Omen |
AoE HP randon % down |
No |
Sweeping Somnolence |
Cone Damage, Gravity |
No |
Nether Tempest |
AoE Magic Attack |
unknown |
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MONSTERS |
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Nightmare Hornet |
Caution! These monsters use a hundredfists ability.
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Abilities |
Effects |
Shadow absorbtion |
Sharp Sting |
ST Damage |
1 Shadow |
Final Sting |
ST Damage |
Ignores shadows |
Frenzy Pollen |
Hundred Fists |
N/A |
Pollen |
Restores HP |
N/A |
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Nightmare Makara |
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Abilities |
Effects |
Shadow absorbtion |
Intimidate |
Cone Slow |
Ignores Shadows |
Recoil Dive |
Cone Damage, Stun |
Unknown |
Screwdriver |
ST Damage |
Unknown |
Water Ball |
AoE Damage, STR Down |
Unknown |
Water Wall |
Evasion Boost |
N/A |
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Nightmare Cluster |
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Abilities |
Effects |
Shadow absorbtion |
Circle of Flames |
AoE Damage, Gravity |
1-3 Shadows |
Formation Attack |
ST Damage |
1-3 Shadows |
Refueling |
Haste |
N/A |
Self-Destruct |
AoE Damage |
Ignores Shadows |
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Nightmare Leech |
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Abilities |
Effects |
Shadow absorbtion |
Acid Mist |
AoE Damage, Attack Down |
Wipes Shadows |
Drainkiss |
Drain |
1 Shadow |
MP Drainkiss |
Aspir |
1 Shadow |
Regeneration |
Regen |
N/A |
Suction |
ST Damage |
1 Shadow |
TP Drainkiss |
Absorb-TP |
1 Shadow |
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Nightmare Taurus |
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Abilities |
Effects |
Shadow absorbtion |
Mortal Ray |
Cone Doom |
Ignores Shadows |
Triclip |
ST Damage, DEX Down |
3 Shadow |
Back Swish |
AoE Damage, Knockback |
2-3 Shadows |
Mow |
AoE Damage, Poison |
2-3 Shadows |
Frightful Roar |
AoE Defense Down |
Ignores Shadows |
Unblest Armor |
Shell |
N/A |
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