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Tavnazia Zone Strategy

GENERAL INFORMATION
Entry Location Heiroglyphics, Tavnazian Safehold, Bottom Floor (H-9)
Requirements Hydra Corps Eyeglass (key item, obtained in Dynamis-Bastok)
Dynamis-Buburimu Sliver (key item, obtained in Dynamis-Buburimu)
Dynamis-Valkurm Sliver (key item, obtained in Dynamis-Valkurm)
Dynamis-Qufim Sliver (key item, obtained in Dynamis-Qufim)
Initial Time Allotment 15 minutes
Time extensions Nightmare Bugard 001 15 minutes
Nightmare Antlion 003 30 minutes
(???) Middle Floor (F-9) 30 minutes
(???) Top Floor (J/K-8) 30 minutes
Required Jobs Standard alliance setups are suitable for this area.
Only 18 people may enter this zone.
Required Meds
Reraise:
Spell, Equipment, or Medicine. (Should be active at all times)
Echo Drops:
These are a must for any job using Spells, Songs, or Utsusemi. (incuding /NIN)
Antidotes:
For Poison AoE or cone attacks. Antlions use a nasty 50hp/tic version.
Food:
All jobs should have appropriate food. Be aware that some mobs have a Dispelga that affects foods. Use accordingly.
Holy Water:
Tanks should bring a liberal helping as the Tauri have a doom attack.
STRATEGY
(Begin) Camp #1:
Nightmare Bugard 001
Pull and clear Nightmare Bugard.
At this point Reraise and buffs should be applied.
Use caution as subjobs are locked at this point.
Abilities Effects Shadow absorbtion
Awful Eye Cone Petrify, STR Down Ignores Shadows
Bone Crunch ST damage, Plague 1 Shadow
Heavy Bellow Cone Stun Ignores Shadows
Tail Roll Cone Damage, Stun 2-3 Shadows
Tusk ST Damage 1 Shadow
Scutum Defense Boost N/A
Camp #2:
Nightmare Antlion 003
Pull and clear Nightmare Antlion.
Although it is recommended to kill this NM first, it is possible that Nightmare Worm may spawn between the ramps on floor 2.
Should this be the case, move to Camp 3 information and return to this NM afterwards.
Use caution as subjobs are still locked at this point.
In order to find this NM a player must roam the roam the area and activate it's move Pit Ambush. (PLD recommended)
Be aware that Venom Spray inflicts a 50HP/tick Poison so Antidotes are recommended.
Abilities Effects Shadow absorbtion
Pit Ambush Heavy ST Damage Wipes Shadows
Sandblast AoE Blind, Silence Ignores Shadows
Mandibular Bite ST Damage Unknown
Venom Spray Cone Poison, 50HP/tick Ignores Shadows
Sandpit ST Bind Ignores Shadows
Camp #3:
Nightmare Worm 002
Find and destroy the Nightmare Worm.
May spawn anywhere around the cicle on the 2nd floor. Be prepared to Stun as this NM uses high Tier Earth-based Magic
Caution! If you are drawn in, get your bearings before running away or you will risk aggroing Nighmare Hornets and cause an almost guaranteed wipe.
Abilities Effects Shadow absorbtion
Draw In Draws In Alliance of player with highest hate Wipes Shadows
Sound Vacuum AoE Silence Ignores Shadows
Tremors AoE Heavy Damage, DEX Down Wipes Shadows
TIME EXTENSIONS
The order these are acquired will depend on the groups farming goals.
Obtaining these TE's will require some clearing of Nightmare Hornets, Vanguard Eyes, and their associated spawns.
(???) Floor 3:
Hydra
Defeat monsters to pop the (???).
Pull and Clear Nightmare Hornets 004 and 005.
Pull and Clear Vanguard Eyes 006, 007, and 009.
The ??? will appear when Vanguard Eye 009 is defeated.
Be aware that additional Vanguard Eyes and Nightnare Hornets will spawn when the ??? is obtained so farm appropriately beforehand.
Caution! Nightmare Hornets have a hundredfists attack.
No. Monster Spawns
004 Nightmare Hornet 1 group of 3
005 Nightmare Hornet 1 group of 3
006 Vanguard Eye Hydra Warrior, Hydra Red Mage, Hydra Ranger
007 Vanguard Eye Hydra Dark Knight, Hydra Beastmaster, Hydra Summoner
009 Vanguard Eye Hydra Monk, Hydra Bard, Hydra Samurai, Hydra Ninja
(???) Floor 3:
Kindred
Defeat monsters to pop the (???).
Pull and Clear Nightmare Hornets 068 and 069.
Pull and Clear Vanguard Eye 070.
Pull and Clear Nightmare Taurus 072.
Pull and Clear Vanguard Eyes 073 and 075.
??? will appear when Vanguard Eye 075 is defeated.
Be aware that additional Vanguard Eyes and Nightnare Hornets will spawn when the ??? is obtained so farm appropriately beforehand.
No. Monster Spawns
068 Nightmare Hornet 1 group of 3
069 Nightmare Hornet 1 group of 3
070 Vanguard Eye Kindred Black Mage, Kindred Paladin, Kindred Summoner
072 Vanguard Eye Nightmare Taurus x3
073 Vanguard Eye Kindred White Mage, Kindred Thief, Kindred Samurai, Kindred Beastmaster
075 Vanguard Eye Kindred Red Mage, Kindred Dark Knight, Kindred Ranger
MEGABOSS
Diabolos Upon entry Four Umbral Diabolos NPCs are spawned on Floor 1 in the area leading to the zones to Misareaux Coast and Lufaise Meadows.
Players must try to pass these NPCs without agroing any of them.
When selected or after detecting a player by sight each NPC will will fly to one of the zones and randomly turn into a Diabolos NM listed below.
Should more than 1 Umbral Diabolos be agroed, it is not recommended to proceed.
Once all players are in the intersection beyond the NPCs, pull 1 NPC if still needed.
Note that defeating any of these NMs does not grant a time extension or have any significant drop.
Diabolos Club (Summoner: assisted by Diabolos's Shard)
Abilities Effects Shadow absorbtion
Cacodemonia AoE Curse Ignores Shadows
Camisado ST Damage, Knockback (AoE when used by Diabolos's Shard) unknown
Nightmare AoE Sleepga, Bio Unknown
Noctoshield Phalanx N/A
Ruinous Omen AoE HP randon % down No
Dispelga AoE Dispel unknown
Diabolos Diamond (Black Mage: Does not Melee)
Abilities Effects Shadow absorbtion
Cacodemonia AoE Curse Ignores Shadows
Daydream ST Charm (Used once after first Nightmare, Twice after second, etc.) unknown
Hypogenesis Cone Damage Unknown
Nightmare AoE Sleepga, Bio Unknown
Ruinous Omen AoE HP randon % down No
Normal Spells include Aspir, Blindga, Bio III, Drain, Sleepga II
Diabolos Heart (Dark Knight: Spams Drain/Aspir)
Abilities Effects Shadow absorbtion
Dream Shroud Enhances Magis Attack and Magic Defense N/A
Noctoshield Phalanx N/A
Ultimate terror AoE Random Attribute Drain Unknown
Dispelga AoE Dispel Unknown
Dispel Dispel Unknown
Diabolos Spade (Warrior: Does not cast magic)
Abilities Effects Shadow absorbtion
Camisado ST Damage, Knockback (AoE when used by Diabolos's Shard) unknown
Dream Shroud Enhances Magis Attack and Magic Defense N/A
Noctoshield Phalanx N/A
Ruinous Omen AoE HP randon % down No
Sweeping Somnolence Cone Damage, Gravity No
Nether Tempest AoE Magic Attack unknown
MONSTERS
Nightmare Hornet Caution! These monsters use a hundredfists ability.
Abilities Effects Shadow absorbtion
Sharp Sting ST Damage 1 Shadow
Final Sting ST Damage Ignores shadows
Frenzy Pollen Hundred Fists N/A
Pollen Restores HP N/A
Nightmare Makara
Abilities Effects Shadow absorbtion
Intimidate Cone Slow Ignores Shadows
Recoil Dive Cone Damage, Stun Unknown
Screwdriver ST Damage Unknown
Water Ball AoE Damage, STR Down Unknown
Water Wall Evasion Boost N/A
Nightmare Cluster
Abilities Effects Shadow absorbtion
Circle of Flames AoE Damage, Gravity 1-3 Shadows
Formation Attack ST Damage 1-3 Shadows
Refueling Haste N/A
Self-Destruct AoE Damage Ignores Shadows
Nightmare Leech
Abilities Effects Shadow absorbtion
Acid Mist AoE Damage, Attack Down Wipes Shadows
Drainkiss Drain 1 Shadow
MP Drainkiss Aspir 1 Shadow
Regeneration Regen N/A
Suction ST Damage 1 Shadow
TP Drainkiss Absorb-TP 1 Shadow
Nightmare Taurus
Abilities Effects Shadow absorbtion
Mortal Ray Cone Doom Ignores Shadows
Triclip ST Damage, DEX Down 3 Shadow
Back Swish AoE Damage, Knockback 2-3 Shadows
Mow AoE Damage, Poison 2-3 Shadows
Frightful Roar AoE Defense Down Ignores Shadows
Unblest Armor Shell N/A
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